﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace igflow.Components
{
    class rotator : igComponent
    {
        public override void Update()
        {
            gameObject.Position += new Vector3(0.01f, 0, 0);
            //gameObject.Rotation *= Quaternion.CreateFromYawPitchRoll(0.1f, 0.0f, 0);
            base.Update();
        }
    }
}
